![]() It is a good idea to keep copies of your Blockbench models for this reason. If you have a saved workspace of your Blockbench model, then you can use that and update the model name, model identifier name and, texture name then re-export your model. The same applies for mob model parts, except naming for these should be lowerCamelCaseNaming. ![]() ![]() Also make sure the name does not start with a digit. Only use English alphabet characters and digits for names. Java model names should follow CamelCaseNaming. Keep in mind that you should keep your model name, your model identifier name, and your texture name the same name to avoid this common issue. The first reason is the file name or texture name is the same still, or the second major issue is the model identifier name has not been updated for the new model. Example of a proper version for 1.16.5 and 1.15.2 mod modelsĪnother common issue is when people clone their entity models, they get an error saying the model already exists this comes down to two main reasons. What mapping version to useįor mod models below and including 1.16.5, use MCP mappings, for mods for 1.17 and newer, use Mojmap mappings. If your models are having issues after, and try to update your models Export Version and export them again and replace the files in MCreator. Select the same version that your mod uses. ![]() Make sure that your using your model is exporting to the same version by going to (File > Project > Export Version). You should not use any version under or above 1.14 for your Export Version, as this can cause issues with entity models. It's also a good idea to keep Blockbench updated to resolve any issues with your export version.Īn example is if you were making a 1.14.4 modification. Many problems can be caused by using the wrong version. Just note that uses outside Minecraft models will be limited.A common issue is when an entity model is not for the same version of Minecraft as your modification. Even better, you can use it for other applications, not only Minecraft. Moreover, you can bring more to your projects by adding animation and texture features. With this, you can create 3D models for the game using easy-to-use tools. Taking things into account, Blockbench is surely an app that can make your Minecraft gaming more fun. However, doing so is harder and can bring animation difficulties. While it mainly uses cuboids, users can also add curves to their models. Later, you can export your animations to Minecraft: Bedrock Edition, render them in Blender or Maya or share them on Sketchfab. The program also offers a powerful animation editor and a graph editor to fine-tune your projects and bring them to life. You can even use an external image editor or pixel art app since the editor supports plugins. Moreover, you can load textures from local PNGs. You can edit and paint texture right inside the app using the 3D space or the 2D texture editor. You can create regular and entity models and even export blockmodels, Optifine entities, OBJ models, and save JSON models.Īs far as editing features go, the app lets you add cubes and set the cube angle, origin, and orientation. You start by entering the file name, parent model, texture size, and description tag. As mentioned, it puts all the tools at your disposal to make the low-poly model creation as easy as possible. Blockbench is a 3D modeling app that allows you to create Minecraft models using your own textures.
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